Showing posts with label tips. Show all posts
Showing posts with label tips. Show all posts

Friday, 23 October 2015

The Learning Pyramid

One of the reasons why I love my job is in people that work for Unium. And it's not only about how friendly, positive, ready to help and open they are. It's also about how eager they always are to develop. How intelligent and broad-minded, well-educated and curious they are. Coming with all different backgrounds they will never stop surprising you.
And thanks to one of the colleagues I accidentally met in a coffee room last morning, I found out about the Learning Pyramid. She gave us couple hints about what it is so that we can dig that topic dipper on our own afterwards. Thanks go to her for that as well. So today while reading articles on David Kolb's Experiential Learning Model (in later posts about that), I also conducted a small research on the Learning Pyramid.

Basically, what it shows is the percentage of knowledge acquired through different activities. Those activities can be classified as Passive and Participatory Teaching Methods, the latter being the most effective, of course.

I knew there was a saying that goes something like "If you want to learn something, start teaching it", but I never knew it was actually supported by research. To add more, lectures turn out to be the most ineffective method. You just look at the percentage difference between lectures and group discussions!

For some people, of course, lectures can be a fine way to learn information as well - if you are an audial who has mastered the skill of successful note-taking and who has an inner-motivation goal and is extremely interested in the topic, the percentage will probably go up by 10-20 points. I'm pretty sure, however, that it will never reach the 50% benchmark.


Another picture that I found in the Net and want to share with you puts the Bloom's Taxonomy next to the Learning Pyramid. My next post will be devoted to the Bloom's Taxonomy in particular, so for now I'll just leave it here for you to analyse and sort of match. They don't correlate completely of course, and are focused on quite different topics. The idea of putting them together seemed to me to be appealing nevertheless.


P.S. What would be really interesting is to combine teaching methods and the Pyramid together (maybe plus the Taxonomy as well) and see which are supposed to lead to better results. Anybody interested in doing that? :)

Monday, 20 April 2015

How To Turn Your Lesson Into a Quest in 15 Minutes

Today I decided to add more fun to our usual small competitions and unite all the exercises under one topic. We had an Adventure Islands Quest. You can see our route on the right. As you see, it takes not more then just a picture on the board.
As we were doing it I thought that I could have made a paper boat so that it would travel for real. That would have added some interactivity, you now.
This quest can be planned in advance and have some special points, tasks and so on or can be included into your lesson without any special preparation.

When to use it at the lesson:
1) As a HW-check activity if you had at least 3-4 exercises. Plus you can always add some extra practice to the topics assigned for HW and here you go - already about 6 exercises, which is good number for any quest.

2) As a New Topic journey. You can arrange the stages in accordance with grammar-vocab-use of english-listening-writing-.. scheme. Or plan the stages as introduction-let's come up with the rule-drilling-freer practice-etc.

3) As an activity that will go through the whole lesson. In this case a more profound background story is probably required, so that it unites different parts of the lesson. Or you can just have stages (e.g. HW-check, new material, practice) and substages at each of the major stage.

How you can prepare such an activity in 15 minutes before the lesson:

1) Choose a topic. The easiest way is to go with some journey - islands, space, town, country, etc.

2) Count how many exercises you have in your plan today (or how many HW exercises you have if you decide to make it as a HW-check activity).

3) Draw stages in accordance with the number of the exercises (e.g. 5 HW exercises mean 5 islands). Set some ultimate goal at the last stage - find a treasure, rescue your friend, catch a thieve, collect all the puzzle pieces to make a picture, etc.

(optional - 4) Draw some extra stuff/characters/surroundings/etc. It will take you not more than 60 seconds, but will add significantly to the atmosphere.

(quite optional - 5) Take a magnet and put it at the first stage to mark the beginning. Move the magnet as your group conquers the quest.

6) Copy all the exercises from the textbook and cut them out so that they look like some cards (it takes about 3-4 mins, but kids will love them more than just regular Open textbook page blah-blah exercise blah-blah).

(optional - 7) You can also stick these cards to the stages so that kids can come up to the board and grab them - the more they move the better.

It's as simple as that! I tried these Adventure Islads with both teenager Elementary and Young Learner's groups and it worked just great!
I hoppe your kids will love it too=)
Wish you fun and effective lessons ;)

Sunday, 29 March 2015

Assigning creative tasks wisely

Being a real fan of communicative and project-based approaches I often find myself writing a lesson plan that leads to writing and presenting a poster/idea/concept, etc. Judging by my experience with such tasks and tasks on creative essays, students nowadays are struggling with coming up with ideas and something new. Well, to some extent it's just the matter of their age - boys of 11-15 years old tend to find everything connected with killing, blood and stuff funny. Ask them What would you do if a friend betrayed you? and you will get Kill him! as an answer. It's not that they are cruel or smth, no. It's just that they think it's chucklesome and usually laugh saying that. Other than this bloody topic, it's almost impossible to get some creativity from them. That's mostly about boys though. And it's not a universal rule, just a tendency.

So lately I've been thinking on how to spur their creativity, ability to think out of the box, come up with something new and break through their own borders.

And all that led me to some conclusions and suggestions about how to organise children's project work, which I'd love to share.

1) Keep language in focus. Ensure that eduactional goals are reached: if you want your students to use some particular vocabulary in their presentation speech there are two ways to do that:
- make it a requirement to use 5-10-15 phrases from some particular unit. When evaluating the presentation count how many they used and let it be one of the criteria of your final project assessment (with students being aware of it beforehand of course). However it may add some artificiality to their speech.
- set some very precise questions that should be covered in the presentation and which are unlikely to be answered without the vocab you want to train. These way the language will come to students' minds naturally, however there are no guarantees that they will use the lexis you have in mind. Although if your lesson is structured correctly and the project stage comes after a large number of activities with the vocab in focus, learners are more likely to reach the goal of using new words and expressions.

2) Too wide choice leads to no choiceGiving freedom in terms of subject of the task is good only for students who have sound experience in creative tasks. For students who are just starting to work with them wide field is confusing and, to add more, it even impedes the process of creation, as a learner has no idea what to write or even think about. Too wide choice leads to no choice.
That's why you need to set the topic and give the task as clearly as possible.

To illustrate this idea I can give you examples of projects:

1) what life in old times used to be like? - bad topic
2) what was it like to live in the 19th century? - better
3) what social life did people in the 19th century in France have? - good

The best thing is to provide your students with aspects that can/should/must be covered. As a task it should look like that:

What new home appliance will be invented by 2030?
-what will it do
-it's size
-it's price
-who will invent it
-how will it look
-will it have several modifications
-who will use it most
-...

Give a narrow topic. Set very precise task. Give simple and clear instructions.

3) Collective brainstorming. Before getting into small groups or starting to work on one's own have a 3-5 minutes brainstorming session where students can suggest their ideas in a whole class activity. It will kill two (even more though) birds with one stone:

- shy students will see that any idea can be supported and has a right to live;
- shy students will get more engaged as everybody will be speaking their mind;
- students who cannot come up with anything will be able to choose from the topics suggested and not just sit and blink when time for project development comes;
- students will be able to look at the problem from different perspectives and see that ideas and points of view differ;
- even one word can stimulate smb's thinking process. Combination of ideas that one had in his head and another said out loud can give birth to some new brilliant thoughts.

4) Start together. Give or elicit from students possible ways of starting the writing/presentation.
What can we begin with?
What questions can we answer first?
What phrases can we use to start the speech?

All this will give the atmosphere of mutual engagement + drive the process from a dead-lock.

Wish you inspiration, fun and best of luck at your lessons! :))